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Plasma Fusion
Plasma Fusion is a game where the loser grows stronger each round. Play as "Plasmos," small creatures capable of fusing with an array of different elements. Fire attacks automatically and dodge your opponent's elements to be victorious! Watch the chaos grow as each round progresses, and be the last Plasmo standing.
This was the first prototype I completed in 2024, as part of a larger scale rapid-prototyping class. I worked with a fantastic team on Plasma Fusion, and I was the producer this time around (finally got to be significantly more hands-off with programming for once, outside of UI)! I REALLY love production. I adore working with people, guiding projects and handling challenges that arise during development. I feel really strong in this department due to me having a notable amount of understanding in basically every area of game development. Plasma Fusion was the first time I got to turn that feeling into some evidence.
I worked with 8 other people on this project, and I really wanted to make something notable, repeatedly playable, and just really fun! I was very strict with time limits on concepting and I was pretty tough on people with sticking to our ideas in order to have time for execution. We were inspired by games like "Rounds" and "Vampire Survivors" for this one, and took our own spin on a mix of the genres: an auto-attacking arcade game where the loser gets upgrades each round.
After creating the game, we ran a small tournament in our class, and I gave donuts (you can see me holding the box) to the winner. One of our programmers ended up winning (not too shocking there), but the experience was incredibly fun. It made us all really proud to have made something this cool in only a couple of weeks.
Now, places I could've done better? Facilitating the rest of my team. I was very focused on creating a cool game, and less so focused on what everyone wanted to learn and improve at. I was treating this more like a work environment, and less like a classroom where people want to learn new things. I flipped this perspective on its head for Cacophony, aiming to instead facilitate what others wanted to do.
Cheers to my amazing team:
- Gavin Jackson
- Nate Mitchell
- Nabil Tagba
- Cleo-Nixon Johnson
- Ryan Swanson
- Trinity Hutson
- Micah Hernandez
- Travis Wade















